Wild3D

3D Modeling, Reconstruction, and Generation in the Wild

in conjunction with ECCV 2024, Milan, Italy.

Time: September 30th, 2024.


Speakers Schedule Related Workshop Call For Paper Accepted Papers Organizers Program Committee

Overview

The goal of this workshop is to bring together researchers who are studying approaches to reconstructing and understanding 3D models in challenging, real-world environments. While significant progress has been made in the field of multi-view 3D modeling, many existing methods are limited by assumptions of controlled acquisition, such as static scenes and densely captured viewpoints. On the other hand, advances in 3D learning and the widespread availability of 2D and 3D visual data offer new opportunities to overcome these challenges and make 3D modeling more robust, widely applicable, easily accessible, and cost effective. This workshop aims to address the challenges of 3D modeling in uncontrolled, partially-observed, and noisy environments and to explore potential future directions in the field. By fostering communication and highlighting important work in this area, we hope to inspire new research topics and breakthroughs

Schedule

09:00-09:10 Opening Remarks
09:10 - 09:35 Invited Talk 1 Siyu Tang
09:35 - 10:00 Invited Talk 2 Derek Hoiem
10:00 - 10:15 Spotlight Presentation 1 Yihong Sun
10:15 - 10:30 Spotlight Presentation 2 Matt Wallingford
10:30 - 11:10 Poster Session and Coffee Break
11:10 - 11:35 Invited Talk 3 Angjoo Kanazawa
11:35 - 12:00 Invited Talk 4 Marc Pollefeys
12:00 - 12:15 Spotlight Presentation 3 Divya Kothandaraman
12:15 - 12:30 Spotlight Presentation 4 Yun Chen
12:30 - 12:55 Invited Talk 5 Torsten Sattler

Invited Speakers

Derek Hoiem

UIUC

Derek Hoiem is a Professor at University of Illinois Urbana-Champaign as well as a co-founder and Chief Science Officer of Reconstruct. He is known for his contribution to single-view geometry, 3D scene understanding, and object recognition. His recent research focuses on mixed-view geometry and general purpose vision.

Angjoo Kanazawa

UC Berkeley

Angjoo Kanazawa is an Assistant Professor at UC Berkeley. She also serves on the advisory board of Wonder Dynamics. She aims to build an intelligent system that can capture, perceive, and understand this 4D world from everyday photograph and video.

Marc Pollefeys

ETH Zurich

Marc Pollefeys is a Professor at ETH Zurich. He is known for his work in 3D computer vision and is currently working with a team of scientists and engineers to develop advanced perception capabilities for HoloLens and Mixed Reality. His main area of research is computer vision. One of his main research goals is to develop flexible approaches to capture visual representations of real world objects, scenes and events.

Torsten Sattler

Czech Technical University in Prague

Torsten Sattler is a Senior Researcher at CzechTechnical University in Prague. His research goal is to make 3D computer vision algorithms such as 3D reconstruction and visual localization more robust and reliable through scene understanding while using 3D computer vision methods to train machine learning models.

Siyu Tang

ETH Zurich

Siyu Tang is an Assistant Professor at ETH Zurich. She studies computational models that enable machines to perceive and analyze human motion and activities from visual input.Her gaol is to advance algorithmic foundations of scalable and reliable human digitalization, enabling a broad class of real-​world applications.

Related Workshops

  • 3D Scene Understanding Workshop covers the broad scope of 3D scene understanding, while our proposed workshop dive deeper into the challenges and methodologies of 3D modeling and reasoning under in-the-wild, challenging, and sometimes extreme setup.
  • Long-Term Visual Localization under Changing Conditions focuses on the task of visual localization. Our workshop takes a broader lens, covering the challenges and applications across various 3D computer vision tasks.
  • Image Matching: Local Features & Beyond focuses specifically on the task of cross-view feature matching. While 3D modeling and alignment is one of our topics of interest, our focus is broader. Additionally, instead of the traditional, classic setup, we are interested in challenging cases such as sparse viewpoints with small overlaps.
  • Learning 3D with Multi-View Supervision explores multi-view cues for 3D deep learning for various tasks, including recognition, detection, segmentation, and generation. While our workshop also concerns these techniques and tasks, we focus more on how to generalize these algorithms to challenging and extreme real-world setup.
  • Workshop on Computer Vision in the Wild covers a wide range of topics in computer vision, while we focus on studying the challenges and impact of existing algorithms and systems through the lens of 3D.

Call For Paper

We accept either 8-page extended abstracts or 14-page full papers submissions, excluding reference. The workshop papers are non-archival and we welcome submissions that were already submitted/accepted to other venues or the ECCV main coference. All submissions should follow the ECCV 2024 author guidelines.
  • Submission Portal: OpenReview
  • Paper Submission Deadline: August 15 August 23, 2024, 23:59:59 PST
  • Notification to Authors: September 4 September 8, 2024
  • Camera-ready submission: September 9 September 11, 2024
Accepted papers will be invited for poster/oral presentation and will be displayed on the workshop website.


Topics of Interest

  • Alignment: How can we align observations subject to significant variations in appearance, lighting, contents, and viewpoints, and how can we register images with little or no overlap?
  • Modeling: How can we construct accurate 3D models from limited, noisy, and incomplete observations?
  • Representation: What are the most suitable representations for 3D modeling and reasoning that combine data-driven priors and limited observations? Do we need 3D representations, or would systems for view synthesis suffice?
  • Knowledge and Reasoning: How can we incorporate common sense knowledge of 3D objects and scenes, such as part structures, arrangements of objects, physical stability, and affordance, and how can we represent, learn, and encode this knowledge for 3D reasoning?
  • Datasets and Benchmarks: What datasets and benchmarks are crucial to validate the effectiveness of 3D algorithms in the wild? And what is currently lacking in this area?
  • Risks and ethical considerations: How can we mitigate the risks of these robust 3D modeling and reasoning techniques? How do we address relevant ethical questions, such as invasion of privacy and spreading misinformation.
  • Applications: What type of applications can we enable by developing more robust 3D algorithms? What type of modifications should be made? Are there other new and exciting applications for in-the-wild 3D modeling in fields such as construction, agriculture, and remote sensing?

Accepted Papers

Program Committee

Mohamed El Banani Tianhang Cheng Zhiyang Dou Yidan Gao
Gemmechu Hassena Yiming Huang Hanwen Jiang Linyi Jin
Divya Kothandaraman Amy Lin Zhi-Hao Lin Shaowei Liu
Jiaxin Lu Chuanruo Ning Chris Rockwell Yuan Shen
Paridhi Singh Mayank Singh Shuhan Tan Zaid Tasneem
Joseph Tung Chen Wang Jing Wen Yu Wu
Yanbo Xu Jingsen Zhu Qitao Zhao Albert J. Zhai
Bharath Raj Nagoor Kani